Known Exploits

Typically this isn't the type of page a developer would willingly add to their wiki, for it opens the door to breaking the game. However, as a developer I'm of a different ideology than most developers. If there's a bug in my game, it is my responsibility -it is a mistake that I made and allowed into the game - and as such I see no reason to penalize players for their presence or usage. Many games will punish players with bans or will remove exploited content from their account in the next patch. Project Reaper does not and will never do this. If there is an exploit on this page - it is not going to be removed, and it is not punishable in any way.

Item Farming/Drop Duplication
Project Reaper is designed in a way that the game tried to remember anything happening on-screen when the game is saved. This includes items dropped and enemy health. There is an issue with the game's saving mechanics in which it does not dispose of loot on the screen unless the game is fully shutdown.

To perform Item Farming/Drop Duplication the process is simple: NOTE: If you close Project Reaper fully, the game will still remember the enemy's health, but the loot will dispose as intended. Originally it was supposed to dispose upon loading, but this wasn't possible to achieve without resetting the enemies health as well - I thought this was super unfair for players who saved the game in a tense fight - if the health reset on enemies, they'd be screwed. As a result I allowed Item Duplication to stay. This is simply a mechanical flaw and I have no real intention to fix it as the consequences are minimal at best.
 * 1) Weather an enemy down to about 5% health (or that you know they will die in 1 hit.)
 * 2) Save the game
 * 3) Kill the enemy - DO NOT PICK UP THE LOOT!
 * 4) Reload your previous save
 * 5) As you will see the loot will still be on the ground - and the enemy will still be there at 5% health.
 * 6) Rinse and repeat as many times as you'd like
 * 7) Pick up your juicy item stack.

Holiday Clock Exploit
Though the Holiday events have yet to be added to the game's demo, this is an exploit that was detected pre-release, and once again I have no real intention to fix it.

Project Reaper detects Holidays by checking your computer's date. To exploit holidays one simply has to change the date in the Calendar on their computer and the game will unlock the content.

NOTE: If you change the date back mid-game - or during a Holiday mission, it may lead to unforeseen circumstances in the game's logic, and potentially a game crash. Further investigation is required on this matter.